LED roulette

Alright, let's start by building the following application:

I'm going to give you a high level API to implement this app but don't worry we'll do low level stuff later on. The main goal of this chapter is to get familiar with the flashing and debugging process.

Throughout this text we'll be using the starter code that's in the discovery repository. Make sure you always have the latest version of the master branch because this website tracks that branch.

The starter code is in the src directory of that repository. Inside that directory there are more directories named after each chapter of this book. Most of those directories are starter Cargo projects.

Now, jump into the src/05-led-roulette directory. Check the src/main.rs file:


extern crate aux5;

fn main() {
    let _y;
    let x = 42;
    _y = x;

    // infinite loop; just so we don't leave this stack frame
    loop {}

The only thing that should look different from a standard Rust program is the addition of the #![no_std] attribute. That attribute says that this program won't use the std crate, which assumes an underlying OS, but the core crate, a subset of std that can run on bare metal systems (i.e., systems without an OS).

If you are a careful observer, you'll also notice there is a .cargo directory in the Cargo project as well. :-)

Alright, let's start by building this program.