Ceiling analysis

A resource priority ceiling, or just ceiling, is the dynamic priority that any task must have to safely access the resource memory. Ceiling analysis is relatively simple but critical to the memory safety of RTFM applications.

To compute the ceiling of a resource we must first collect a list of tasks that have access to the resource -- as the RTFM framework enforces access control to resources at compile time it also has access to this information at compile time. The ceiling of the resource is simply the highest logical priority among those tasks.

init and idle are not proper tasks but they can access resources so they need to be considered in the ceiling analysis. idle is considered as a task that has a logical priority of 0 whereas init is completely omitted from the analysis -- the reason for that is that init never uses (or needs) critical sections to access static variables.

In the previous section we showed that a shared resource may appear as a mutable reference or behind a proxy depending on the task that has access to it. Which version is presented to the task depends on the task priority and the resource ceiling. If the task priority is the same as the resource ceiling then the task gets a mutable reference to the resource memory, otherwise the task gets a proxy -- this also applies to idle. init is special: it always gets a mutable reference to resources.

An example to illustrate the ceiling analysis:

# #![allow(unused_variables)]
#fn main() {
#[rtfm::app(device = ..)]
const APP: () = {
    // accessed by `foo` (prio = 1) and `bar` (prio = 2)
    // CEILING = 2
    static mut X: u64 = 0;

    // accessed by `idle` (prio = 0)
    // CEILING = 0
    static mut Y: u64 = 0;

    #[init(resources = [X])]
    fn init(c: init::Context) {
        // mutable reference because this is `init`
        let x: &mut u64 = c.resources.X;

        // mutable reference because this is `init`
        let y: &mut u64 = c.resources.Y;

        // ..

    // PRIORITY = 0
    #[idle(resources = [Y])]
    fn idle(c: idle::Context) -> ! {
        // mutable reference because priority (0) == resource ceiling (0)
        let y: &'static mut u64 = c.resources.Y;

        loop {
            // ..

    #[interrupt(binds = UART0, priority = 1, resources = [X])]
    fn foo(c: foo::Context) {
        // resource proxy because task priority (1) < resource ceiling (2)
        let x: resources::X = c.resources.X;

        // ..

    #[interrupt(binds = UART1, priority = 2, resources = [X])]
    fn bar(c: foo::Context) {
        // mutable reference because task priority (2) == resource ceiling (2)
        let x: &mut u64 = c.resources.X;

        // ..

    // ..